Earlier this week (Wednesday to be precise), Activision unveiled Call of Duty: WWII, their latest game, which is a FPS (like every previous CoD game) based on the events that took place in the 2nd World War (1939-1945). Let us take an in-depth look at the game.
As aforementioned, Call of Duty: WWII is based on events that happened in World War 2, but from the American perspective. The game covers major events of the war like D-day, the battle of Bulge and many others.
Protagonist (the character you play as):
Players (in the campaign mode) control Private Ronald “Red” Jones, who is a 19-year old ordinary citizen chosen to fight in the war. He belongs to the 1st Infantry Division and does not have any experience whatsoever as a soldier.
Although no full gameplay footage has been released, Sledgehammer Games (the developer) has given some insight in tho the game. The most surprising news (to me) about the game is that there will be no automatic weapon reloading or auto-refilling health bars, rather you will have to depend on a fellow soldier to toss you ammo and a medic to help you medically. Therefore, every bullet counts. This will make the game more realistic and make players more conscious of ammo and health while playing. In accordance with this, the death of a medic or fellow soldier will affect a players access to their speciality. For instance, if a fellow soldier dies, you will have less access to ammo.
Release date, price and other info:
The game is set to be released on November 3rd this year, but Activision has not stated how much a copy of the game will cost. Activision, though has listed a pre-order option, that gives access to a beta version of the game before the actual released.